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Old Oct 24, 2005, 05:02 AM // 05:02   #1
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Default Uber armored wardens?

Ok. Here is my data.
Earth at 16.
Stoning does 105 damage.
Binders, Priests and Taskmasters take 79.
Deep Knights take 56.
Rangers take 43.

Based off this info, how much damage would you expect Wardens to take? Most of you would say 79. However, they only take 56. My question to you is, is this because they have earth armor? I would appreciate similar numbers from flare or some fire/air/or water attack.
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Old Oct 24, 2005, 05:06 AM // 05:06   #2
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Fireball does about 105 to wardens, so I don't think their armor is naturally higher. I would say they had to have had armor of earth on when you did that, or were in a ward against elements, or something.

Last edited by Lasareth; Oct 24, 2005 at 05:24 AM // 05:24..
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Old Oct 24, 2005, 05:09 AM // 05:09   #3
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yes, they are wearing earth armor, silly wardens.
fireball does 131 to them, flare does 63, imolate does 65-ish...i'd imagine that a lightning orb would tear them up (141+), seems to me like they have the least protection vs. fire though.
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Old Oct 24, 2005, 05:23 AM // 05:23   #4
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So my question is what does fireball do to Deep Knights, and what does it do to wardens?
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Old Oct 24, 2005, 05:24 AM // 05:24   #5
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It does about 79 to Deep Knights, from my experience. Edited my above post to be more accurate.
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Old Oct 24, 2005, 05:30 AM // 05:30   #6
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Ok. Here is my new data.
Fire at 16.
Fireball does 127 damage.
Binders, Priests and Taskmasters take 98.
Deep Knights take 70.

Based on the above info, once again you might expect Wardens to take 98. But they take 139. So there are elemental weaknesses? Weird.
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Old Oct 24, 2005, 10:46 AM // 10:46   #7
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Quote:
Originally Posted by unienaule
So there are elemental weaknesses? Weird.
Edit: Why is this weird? For example, Ice Golems are weak against fire damage.

Last edited by kenjiglock; Oct 24, 2005 at 11:14 AM // 11:14..
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Old Oct 24, 2005, 10:53 AM // 10:53   #8
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Um, I said weaknesses. As in, fireball does more damage than it should, even if the wardens were level 20 with 60AL.
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Old Oct 24, 2005, 11:40 AM // 11:40   #9
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Aye... there are such weaknesses around Tyria. As allready was mentioned there are the Ice Golems who take a lot more damage from fire. And basically you're screwed with water magic in shiverpeaks as almost everyone is resistant.

However, once you're ring of fire, it its their turn to be weak against water. And when you're in the underworld you'll notice a lot of mobs there have weakness towards water and the spells do more damage than they state they do.
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Old Oct 24, 2005, 05:26 PM // 17:26   #10
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This is why it's good to be a Necro. Shadow Strike and Vamp Gaze ALWAYS do 110 and 68 damage respectively.

Armor ignoring spells rock.
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Old Oct 25, 2005, 03:24 AM // 03:24   #11
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Ok, now, I can see earth eles having earth armor, but Siege Ice Golems take 56dmg from stoning too. >.<
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Old Oct 26, 2005, 03:27 PM // 15:27   #12
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Monsters are lvl 24, meaning that they have more attributes and maybe...more resistance or defend to such attacks.
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Old Oct 26, 2005, 05:39 PM // 17:39   #13
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Heh, wardens are some of the first enemies I target when I play Amelia down in the furnace, just because her fire magic kills them so fast. I figured the wardens were all around weaker to elemental, but I guess not.

I'd be interested to see the numbers for air and water magic now. I might have to do some experimenting.
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Old Oct 26, 2005, 05:52 PM // 17:52   #14
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Quote:
Originally Posted by Carinae Dragonblood
This is why it's good to be a Necro. Shadow Strike and Vamp Gaze ALWAYS do 110 and 68 damage respectively.

Armor ignoring spells rock.

thats why i'm a necro

they own ele's! :P
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